SDK: Rule Behavior
- 09 Aug 2024
- 1 Minute to read
- Print
- DarkLight
SDK: Rule Behavior
- Updated on 09 Aug 2024
- 1 Minute to read
- Print
- DarkLight
Article summary
Did you find this summary helpful?
Thank you for your feedback
IRuleBehavior, much like IFlowBehavior allows for the customization of the behavior of the rule editor.
public interface IRuleBehavior
{
string Name { get; }
bool IsUserSettable { get; }
string RewriteSubject(Rule r, string subject);
string RewriteVerb(Rule r, string verb);
string RewritePredicate(Rule r, IRuleStep step, DataDescription anchorData, IInputMapping[] mappings, string predicate);
DataDescription[] ProcessTreeInputDeclaration(Rule r, string path, DataDescription[] inputs);
DataDescription[] ProcessStepInputDeclaration(RuleStep step, DataDescription[] inputs);
DataDescription[] ProcessInputDeclaration(Rule r, DataDescription[] inputData);
FlowStepToolboxInformation[] ProcessSteps(Rule r, DataDescription anchorData, string[] nodes, FlowStepToolboxInformation[] steps);
ValidationIssue[] RunRuleValidation(Rule rule);
void ProcessInputValues(Rule r, FlowStateData data);
string OverrideDebugUIClassName { get; }
string OverrideRunUIClassName { get; }
AllowUserToEditRuleInputData { get; }
void OnBehaviorAssigned(Rule r);
bool CanChangeBehavior { get; }
bool CanChangeRuleType { get; }
bool AllowDirectServiceCall { get; }
}
Was this article helpful?